ByLinky Johnson 2019-04-27 3125
Mark Cerny, architect of PS5, finally spoke about the console and shared the first official reports about what to expect from Sony's new generation.
Cerny, the main responsibility for the next PlayStation console, talked about the technology, about its main desires and confirmed it at the end of 2015.
In the interview with Wired, where he demonstrated the capabilities of the new generation Devkit, Cerny did not talk about services, games, pre or date of LAN, but suggested that the PS5 arrive at 2020.
Cautious to not reveal more than it should or something that later can undergo changes, Cerny does not confirm a specific LAN date, but together with the representatives of Sony, confirms that it does not arrive at 2019, but it does not take much longer to Get.
Official sources, however, revealed new information about the date of the new Sony console's LAN. In the latest presents to investors, the company revealed that the PS5 is not being LAN ed in this fiscal year, which means that the device is arriving in stores after the 31st Mar o of 2020
▪CPU 8 Core AMD 7nm Zen 2
▪Support for Ray Tracing with AMD Navi GPU (still not clear if it includes hardware accelerates)
▪Top-of-the-line SSD storage that offers great improvements in loading face generates the current
▪Support for the current PS VR helmet and possibly a new helmet
▪Support for games (as well as digital store games)
▪Backward compatibility with at least PS4 (not yet official support for older Playstation systems)
▪Support for Resolu 8K (still not known if native or "stretched")
With regard to the games with which you rich PS5 can be LAN Ada, we have to look good for the future. When we think of games that are at least a year from eventually being Lan Ed, both Death Stranding and the Last of Us: Part 2 immediately emerge in our minds.
Of course, both games are currently in production for PS4 but H, still, a great possibility to be LAN together with the next Sony console. The original Last of Us was on PS3, when it was only a few months before the PS4 hit the market; A few months later, it was made a port of the same for the latest system. The same could happen with The Last of Us: Part 2, especially if Sony is not pushing Naughty Dog to accelerate the game's production.
About Death Stranding, Bvio that was given Kojima Productions the time they need to complete the game, J we have not seen yet no gameplay of it. For this, Kojima frequently updates his Twitter with messages about the progress of the GUI of Death Stranding and, if still in the writing phase, means that it is far from finished. Like The Last of Us: Part 2, there is no reason why Death Stranding is not being LAN ed with PS5 after a late LAN on PS4.
But what more games can be part of the initial cat logo of PS5? Considering that the production cycle of a 3-year game, a sequel of Horizon Zero Dawn almost certain at this time and, given that the original was LAN at the beginning of 2017, the following would reach the market in 2020.
A recently unveiled game that can be a version of Sucker Punch's PS5 Ghost of Tsushima, announced at PSX in December 2017. We saw nothing more of it for a brief CGI trailer, but not entirely unrealistic to think that it is at least 18 months of its LAN.
For a good guess of how much the PS5 can cost when inevitably is LAN Ada, necess to look at the previous Sony consoles. In 2013, when it came to stores, the PS4 cost 399 euros and, although the PS4 Slim had been LAN in 2016 with a lower price (about 299 euros), the most powerful PS4 Pro entered the market with a pre the same original PS4, 399 euros. Still, there is the possibility of PS5 being more expensive than the previous console and Ro ar The 500 euros as the Xbox One X.
Mark Cerny, architect of PS5, finally spoke about the settings of the console. This is the first official glimpse we have on the next machine that Sony generates, a console that presented as a revolution and not a mere evolution of PS4.
Al m to confirm as Retro-compat vel with PS4, Cerny said the PS5 be equipped with an SSD that drastically reduces loadings and talked about the specific ones.
Second shared by Cerny, the PS5 was thought of as a powerful console, able to offer an unequaled fidelity at data and able to cope with the growing size of the files of the games.
The PS5 be with a CPU 8 core AMD 7nm Zen 2 based on the third generation of the Ryzen range, a custom GPU derived from the Radeon Navi family and have support for some of the most impressive technologies.
Mark Cerny has confirmed the compatibility with Ray-Tracing-technology that models the path of light to simulate a complex interac in 3D environments. Cerny says that Ray-tracing technology has mostly visual benefits, especially in the rendering of materials and surfaces, but it also has an incredibly realistic feeling of realism and imers.
The AMD chip on PS5 also include a custom 3D Udio unit that will redefine what the sound can do in a video game, secures Cerny.
"As a player, it's been a little frustrating that udio hasn't changed so much from PS3 to PS4. With the new console, the dream demonstrate how dramatically different the experience of Udio can be when we apply a significant amount of power to it. "
Sony has officially confirmed that PS5 be retro-compat able with PS4.
Mark Cerny, architect of the console, spoke in detail about some of the features of Sony's new console and how to run the games of the current generation in the next.
In the same interview where he spoke of the new SSD that was on PS5, Cerny gave the example of the loadings in Spider-Man to show how fast it is on the new console-something that immediately suggests the backward compatibility.
Cerny has confirmed that the PS5 be compatible with digital discs and is not a machine focused solely on the digital format, something that could be worrying consumers.
The architect of the console also confirmed that, once based on part of the PS4 architecture, the future PS5 be retro-compat able with the games on that console.
As would be expected, v Rivers of Sony's LAN to the end of the generates the be transformed into cross-gen games, which can play on the PS4 and PS5.
By putting the speculate of part, what do we ideally want in the PS5? Backwards compatibility with PS4 would be great, because you could play classic games like Shadow of the Colossus on the console of the next generation.
In terms of pure power, the PS5 has to significantly exceed the power of PS4 Pro. This means more games running at 4K and 60FPS. We will be happy if the PS5 gets 10 TF, since this would allow the producers to create games with a presents the well above what we currently have.
And how would the cat PS5 dream LAN logo be? Death Stranding and the Last of Us: Part 2 are the two highly anticipated blockbusters games, with the latter going to take the platform where it is LAN ADO at the limit of its capacities. Mencion MoS tamb m Ghost of Tsushima and a sequel to Horizon Zero Dawn, and the last one would be a perfect way to eat the new cycle of Sony.
Of course est, we want to also build games from the root to the PS5. Good to see improved PS4 games running on PS5, but they never show the true potential of the console. A new racing game would be a great idea (a new Gran Turismo possible, but unlikely) but it was good that Sony created new IPs for the launch of new generation.
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