ByAdeline Belluz 2019-05-27 815
Although many dealers default that Sony's next-generation console will be called PlayStation 5 or PS5, in fact, its official name has not yet been published.
Sony confirmed in an interview with British media that the company is actively developing a new game console. Kenichiro Yoshida, chief executive of the company, said, "It's necessary for the company to introduce the next generation of hardware." The media said that PlayStation 5 would not be fundamentally different in design from PlayStation 4.
This coincides with what PlayStation 4 designer Mark Cerny said in an interview with Wired in April 2019. Sony's next game console will undergo a major power upgrade.
In an interview with Wired magazine, Senior revealed that both the CPU and GPU of PlayStation 5 come from AMD and can support 3D audio, 8K graphics and ray tracing, among which ray tracing is currently only available on powerful personal computers. The CPU of PlayStation 5 will be an eight-core chip based on the Ryzen product line and will use the Zen 2 micro-architecture; the GPU will be based on the Radeon Navi product line.
PlayStation 5 will also abandon mechanical hard drives and switch to solid-state drives, which will have higher bandwidth than the hard drives currently used by personal computers. As storage media shifts to mechanical hard drives, game loading time should be much shorter than Sony's latest PlayStation 4 Pro.
At an investor briefing, Sony said it could load more than eight seconds of content on PlayStation 4 Pro and complete it in less than one second on the next generation of game consoles.
PlayStation 5 will support Blu-ray discs, digital downloads and game streaming.
Senior confirmed that PlayStation 5 will be backward compatible with PlayStation 4 and PSVR games. PlayStation 5 is reported to be compatible with PS3, PS2 and PS1 games. Senior points out that this is because PlayStation 5 and PlayStation 4 have similar architectures. Sony also said it would help players make a smooth transition from PlayStation 4 to the next generation of hosts through backward compatibility.
There is no information on the rumored PS VR 2, but PlayStation 5 will support the current virtual helmet. This means you don't have to buy a virtual helmet for the new host alone.
Although Sony has not yet fully determined when the PS VR sequel will be released, the company has made it clear that it intends to improve the helmet design in future iterations. Dominic Mallinson, director of global research and development at PlayStation, told the Collision conference in Toronto that Sony's goal was to make future versions of PSVR lighter and less hampered by cables. In addition to the cable version, Sony may even release a completely wireless version. Of course, the price of the wireless version will be higher.
Sony is also considering using eye tracking technology in its helmet. This technology is currently available in high-end helmet such as HTC Vive Pro, which will lay the foundation for more sensitive and intuitive control schemes in virtual reality games.
In the case of compatibility of the current helmet with the new host, the successor of the PS VR may not be released with PlayStation 5. However, when it comes to release, Sony will equip it with controllers that are different from the PlayStation Move of the PS 3 era. Considering that both Vive and Oculus systems use touch control, this technology can also enter the technical field of PS VR. Sony is also exploring the possibility of hybrid reality through a through camera.
Cloud games will probably be implemented in PlayStation 5, but it's not clear how they will be implemented. As a traditional subscription service on Sony's game console, PlayStation Now is facing fierce competition.
Microsoft plans to start testing its xCloud game streaming service later this year, and Google has launched Stadia, a streaming service designed to integrate gamers, developers and content creators.
At an investor briefing in May 2019, Sony shared three strategies for game distribution in next-generation systems: Blu-ray discs, downloads and streaming media. For streaming media, it will focus on distinguishing between "hosted" and "hosted" situations.
Strangely, Sony recently announced a partnership with Microsoft in cloud technology, which will be used for both video game content and AI technology.
Microsoft said in a statement that it would explore the use of the Azure Data Center for Sony's game streaming services. Microsoft has more than 50 data centers worldwide, more than three times the number of PlayStation data centers.
We know that Sony wants to invest further in PlayStation Now's mobile platform, which may eventually lead to projects similar to Microsoft's xCloud. PlayStation Now will support at least 1080p resolution in the future, and its 5mbps requirement is far lower than that of Google Stadia.
Developers remain tight-lipped about whether they have a PlayStation 5 developer kit in their hands. However, some developers'comments can be interpreted as they are already preparing for the next generation of PS hosts.
CD Projekt Red, the developer of Wizard 3, is working on their next epic, Cyberpunk 2077. At a meeting in Bergen in 2018, the director of the game studio gave an introduction to the game, including a slide showing "rich, realistic visual effects based on current and next-generation technologies". Of course, this may mean a lot, but people interpret it as developing games for both current and next-generation hosts, PlayStation 5 being one of them.
Similarly, Kazunori Yamauchi, the GT Racing Series developer, commented that they were already developing PlayStation 5. Games take a long time to develop, he said, because they are "hosts for future versions, not for today's hosts".
Sony's self-developed game Death Grounded, which is planned to be released on PlayStation 4, will appear on PlayStation 5. Michael Pachter, an industry analyst, said in an interview that the game was "probably a cross-generational game". Sony did not do this very often in the past, although PlayStation 3 and PlayStation 4 both released some third-party games in the early days of this generation of hosts. Considering that Death Grounded doesn't even have a release window, it seems to be the most likely cross-generational candidate game, which will be a good marketing method for Sony's new host in the early stages of its release.
There are also reports that most of Sony's internal development teams have turned their attention to PlayStation 5. Industry analyst Daniel Ahmad said that Sony's "most" teams are now using the unpublished PlayStation 5 to develop games. Some games developed for PlayStation 4 may also be released on PlayStation 5 because the system is backward compatible.
Sony may also simply put PlayStation 4 and PlayStation 5 together for sale. At an investor briefing in May 2019, Sony renewed its commitment to release three games: Last We 2, Soul of the Horse and Death Grounded.
At the same briefing, Sony took Spider-Man as an example to show the same game contrast between the new host and PlayStation 4 Pro to highlight the faster loading speed of the new host. However, Spider-Man may release another enhanced version.
Although PlayStation is known for its sophisticated stand-alone games, Sony has no intention of stopping its "game as a service" program, which Sony mentioned in the briefing is "improving capabilities". Sony cites the MLB: The Show series as an example. Currently, American players spend more on the game than any other sports game.
In response to the company's overall "One Sony" call, PlayStation 5 is expected to rely more on Sony's own original sound. Sony will also work with its artists to bring more virtual reality content to the new host.
Bethesda Softworks seems to be the game vendor most willing to share the next generation of console game plans with you. At the Gamelab conference in Spain, Todd Howard, director of Bethesda Softworks games, revealed in an interview that the science fiction game Starfield will be the next generation of products in both hardware and software. Since Bethesda Softworks published Starfield before Scroll 6, there is no doubt that Scroll 6 will also be published on PlayStation 5.
Sony's Square Enix seems to be developing games for PlayStation 5. Users saw information on the company's recruitment of 3D character model designers on the ResetEra forum, which mentioned that Luminous Production, one of the company's latest studios, will launch "the latest AAA PlayStation 5 game". This also confirms that the system will be named PlayStation 5.
In May 2018, John Kodera, CEO of Sony Interactive Entertainment, told reporters, "We will spend the next three years preparing for the next step, squatting down, so that we can jump to a higher future." Not long ago, he said PlayStation 4 was entering the "final stage of its life cycle".
Based on this information, we may see PlayStation 5 released in 2021. On the contrary, industry analyst Michael Pachter believes that the game may be launched earlier. In an interview in July, Pachett said he believed the console would come out in 2020. Another analyst, Hideki Yasuda, also speculates that PlayStation 5 will not only be available in 2020, but also in November, just before the holiday shopping season.
This also explains why Sony only released a few new games at E3 in 2018 and did not attend EA in 2019.
To be sure, the new host will not be launched in 2019. Sony previously announced in February 2013 that PlayStation 4 would be released later that year, and we expect PlayStation 5 to follow a similar release model.
This is probably the last PlayStation host.
Game streaming media services may replace traditional game hosts in the future. Yves Guillemot, Ubisoft's chief executive, said in an interview that he believed that "after another generation of hosts," the game industry would completely shift to streaming media.
Gillemott adds that over time, the technology will make it easier for more players to use, but with the loss of network neutrality and data caps set by many Internet service providers, the market for traditional game consoles with physical media remains strong.
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