ByFields Corrielus 2019-07-02 1305
According to foreign media reports, Microsoft abandoned the Lockhart part a month or two ago and shifted all its mainframe research and development efforts to Anaconda, or Project Scarlett.
In Microsoft's plan last year, Lockhart was originally a lightweight host that mainly dealt with local computing needs such as handle input, image rendering and collision detection, but this year Google suddenly used Stadia to speed up cloud games on GDC, so that Microsoft also adjusted its strategy for the next development direction of game entertainment. Lockhart resources should be transferred to xCloud.
This is actually a good thing for developers, because they no longer have to worry about how to optimize their games for low-end hosts, and instead focus on how to maximize the performance and experience of the game on a more powerful Project Scarlett.
At present, in terms of Microsoft platform, priority to ensure high-profile admission, so that escort works can show the strength of Project Scarlett is a safe approach for the existing game console circle consumers.
And the radical part, let the prospect of a more people-friendly xCloud slowly explore.
Under these conditions, it is true that Lockhart no longer needs to exist as a means of lowering the threshold for entry.
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